Meet the staff and students of the PEARL lab.
- Maritza Basaran
- Mirza Beig
- Hamilton Hernandez
- Alexander MacIntosh (PhD, 2016-2020), Biofeedback to prevent compensatory movements in motor therapies for children with cerebral palsy.
- Mike Gray (MASc, 2015-2017), Development of a new interactive board game for hand and arm therapy for children with Cerebral Palsy.
- Tara Joy Knibbe (MASc, 2013-2015), Stakeholders' perspectives in the design of an innovative technology to improve physical activity in youth with physical disabilities.
- Danica Kryrllo (MHSc, 2011-2013), Musical Gait – a biomechanical feedback and measurement system for gait training.
- Lian Ni (MHSc, 2011-2013), The Xbox Kinect as a platform for virtual reality therapies.
- Guy Kouamou Ntonfo (PhD Internship, 2012), Detection of finger and hand gestures using the Microsoft Kinect.
- Oggie Finci (MEng, 2011-2012), Design of a single-legged ergometer for cardiopulmonary rehabilitation.
- Ajmal Khan (MHSc, 2011-2012), Musical Stairs – a motivational and clinical assessment tool.
- Fanny Hotze (MASC Internship, 2010-2011), Design of an interactive and inclusive arts installation for a clinic waiting room space.
- Reza Rizvi (PhD, 2009-2014), Electroactive polymers: development of wearable sensors for physiological monitoring. Collaborator(s): Dr. Hani Naguib (Primary Supervisor).
- Elizabeth Han (MASc, 2009-2011), Bio-songs: Interpreting physiological changes through music.
- Jennifer Howcroft (MHSc, 2009-2011), Active video games for physical activity promotion in children with disabilities.
- Delbert Hung (MASc, 2009-2011), Ecological factors in emotion recognition using physiological signals.
- Elisa Du (BSc, Summer 2019), Machine learning classification of hand gestures using low-cost wearable electromyography during therapy video game play.
- Kashish Verma (BEng, 2018-2019), Project Falcon - Developing a home-based hand/arm exerciser.
- Emily Lam (BEng, 2016-2017), Assisted in the scoping review done on biofeedback.
- Stephanie Chan, (BHSc, Summer 2016), Detecting anxiety through song: Mapping physiological indicators to music.
- Annie Lopez (BScE, Summer 2015), Designing video game controllers that target fine motor movements.
- Alan Wu (BASc, 2015-2016), Beyond hand controllers - accessing commercial video games through therapeutically relevant movements.
- Maritza Basaran (BA, Summer 2014), Story-based video game: A motivational pathway to home-based therapy.
- Howard Chiam (BEng, Summer 2014), Development of therapeutic video games using haptic feedback.
- Sergio Zerbetto Masson (BEng, Summer 2014), Design of mixed-reality games for children with cerebral palsy.
- Selena Rikley (BEng, Summer 2014), Participatory design: Improving interactive video games for virtual reality therapies.
- Ho Lun (Helen) Tsoi (BEng, Summer 2014), Development of therapeutic video games using haptic feedback.
- Tyler Berry (BASc, Summer 2011), Nintendo Wii – biomechanics and variations in play styles.
- Stephanie Cheung (BEng, Summer 2011), Biosongs – a physiological-musical mapping system for detection of anxiety.
- Hasmita Singh (BASc, 2010-2011), Physiological indicators of anxiety in children.
- Jomy Varghese (BSc, Summer 2010), A wearable toy for measurement of functional hand use in children with hemiplegic cerebral palsy.
- Jack Liang (BASc, 2009-2010), A wearable device to characterize use of the hemiplegic hand in activities of daily living.
- Miaad Aliroteh (BASc, Summer 2009), Bio-wear: Ubiquitous physiological monitoring.
- Philip Perivolaris (BASc, Summer 2009), The living wall: An accessible multimedia environment for children with disabilities.
- Tara Khiabani (BASc, 2008-2009), Wearable device for measurement of wrist extension in activities of daily living for children with hemiplegic cerebral palsy.
- Zhe Li (BASc, 2008-2009), Wearable device for measurement of wrist extension in activities of daily living for children with hemiplegic cerebral palsy.
- Jordan Silverman (BASc, Summer 2006), Game-based trainer for use in pediatric myoelectric prostheses.