PEARL Lab - Our Team

Our Team

The team in the Pearl Lab

Meet the staff and students of the PEARL lab.


Staff


Former Staff

  • Maritza Basaran
  • Mirza Beig
  • Hamilton Hernandez

Current students


Alumni

Graduate Students
  • Mike Gray, MASc, Development of a new interactive board game for hand and arm therapy for children with Cerebral Palsy. 
  • Tara Joy Knibbe, MASc, Stakeholders' perspectives in the design of an innovative technology to improve physical activity in youth with physical disabilities. 
  • Danica Kryrllo, MHSc, Musical Gait – a biomechanical feedback and measurement system for gait training.
  • Lian Ni, MHSc - The Xbox Kinect as a platform for virtual reality therapies.
  • Oggie Finci, MEng, Design of a Single-Legged Ergometer for cardiopulmonary rehabilitation.
  • Guy Kouamou Ntonfo, PhD (Internship) Detection of finger and hand gestures using the Microsoft Kinect.
  • Ajmal Khan, MHSc, Musical Stairs – a motivational and clinical assessment tool.
  • Fanny Hotze (Internship), MASc, Design of an interactive and inclusive arts installation for a clinic waiting room space.
  • Reza Rizvi, PhD, Electroactive polymers: development of wearable sensors for physiological monitoring. Collaborator(s): Dr. Hani Naguib (Primary Supervisor).
  • Jennifer Howcroft, MHSc, Active video games for physical activity promotion in children with disabilities.
  • Delbert Hung, MASc, Ecological Factors in Emotion Recognition using Physiological Signals.
  • Elizabeth Han, MASc, Bio-songs: Interpreting physiological changes through music.
Undergraduate Students
  • Kashish Verma, Degree in progress, Project Falcon - Developing a home-based hand/arm exerciser
  • Jordan Silverman, Game-based trainer for use in pediatric myoelectric prostheses. 
  • Ho Lun Tsoi, BEng, Development of Therapeutic Video Games using Haptic Feedback.
  • Sergio Zerbetto Masson, BEng, Design of Mixed-Reality Games for Children with Cerebral Palsy.
  • Emily Lam, Assisted in the scoping review done on biofeedback. 
  • Howard Chiam, BEng, Development of Therapeutic Video Games using Haptic Feedback.
  • Selena Rikley, BEng, Participatory Design: Improving Interactive Video Games for Virtual Reality Therapies.
  • Maritza Basaran, BA, Story-based Video Game: A Motivational Pathway to Home-based Therapy.
  • Stephanie Chan, BHSc, Detecting Anxiety Through Song: Mapping Physiological Indicators to Music.
  • Annie Lopez, BScE, Designing Video Game Controllers That Target Fine Motor Movements
  • Alan Wu, BASc, Beyond hand controllers - accessing commercial video games through therapeutically relevant movements.
  • Tyler Berry, BASc, Nintendo Wii – biomechanics and variations in play styles.
  • Stephanie Cheung, BEng, Biosongs – a physiological-musical mapping system for detection of anxiety.
  • Hasmita Singh, BASc, Physiological indicators of anxiety in children.
  • Jomy Varghese, B. Sc. A wearable toy for measurement of functional hand use in children with hemiplegic cerebral palsy.
  • Jack Liang, BASc, A wearable device to characterize use of the hemiplegic hand in activities of daily living.
  • Miaad Aliroteh, BASc, Bio-wear: Ubiquitous physiological monitoring.
  • Philip Perivolaris, BASc, The Living Wall: an accessible multimedia environment for children with disabilities.
  • Zhe Li, BASc, Wearable device for measurement of wrist extension in activities of daily living for children with hemiplegic cerebral palsy.
  • Tara Khiabani, BASc, Wearable device for measurement of wrist extension in activities of daily living for children with hemiplegic cerebral palsy.